Commando Obstacles: Test yourself against mud runs and epic cargo climbs, tunnels and tubes, stretcher manoeuvres and river crosses, slippery slopes and dramatic drops, planks and pools.

Hever Castle Commando Obstacles

26 Obstacles

3 Race Distances

Discover more about our Commando Obstacles at Hever Castle

Our 3K commando obstacle is the perfect option for you and the little ones! The course has 11 obstacles and is suitable for anyone over 7 years old.

Our 6K commando Obstacle Course has 26 obstacles and is suitable for anyone over 8 years old.

Our 12K commando Obstacle Course has 51 obstacles (2 laps minus the first obstacle) and is suitable for anyone 16 years old and over.

Hever Castle Commando offers options for all ages and abilities and we welcome everyone to take part!

Please read our Open Water Guidance here.

Course Map
5. Over-stretched

5. Over-stretched

Pick up a stretcher between 5 of you (one laying on the stretcher) and make your way around the prescribed course

It is imperative that any wounded colleague is quietly evacuated for reasons of life-saving care, morale and operational security.

6. The Pyramids

6. The Pyramids

A series of every growing pyramids made out of round bailed hay

In 1956, The Egyptian Army tried to annex the Suez Canal, one of the most strategically important trade routes in the world. 45 Commando were the point force and made the first ever helicopter assault on the city of Pont Said. This commando obstacles is a memorial to the enduring bravery and spirit.

7. The Wires

7. The Wires

40M long wooded glade dissected with metres and metres of elastic cord

The enemy will use a number of devices to hinder your progress and obscure your view. Commandos let nothing faze them. You will need to be agile and able to trust your instincts as you make your way up this tricky glade.

14. Swing for your Life

14. Swing for your Life

Rope swing across a cold and dirty pond

Commandos often have to implement a quick fix and the rope swing is an oft-used operational tool that will quickly put in place so that fast progress towards a target can be made.

15. Walk the Plank

15. Walk the Plank

A series of interconnected see-saws

Commando's first role at sea was of "sharpshooter" stationed high up in the rigging. Latterly, Royal Marines detachments formed the boarding parties on a naval ship and would have been utilised to seize many a pirate vessel where the sadistic practice of "walking the plank" was commonplace.